Arrow (lodestone)
Properties
Type: AmmunitionPrice: 10 gpWeight: –Slot: Slotless
Description
This heavy iron arrowhead is sealed with an alchemical resin. Pulling a small string (a move action) breaks the seal and triggers a reaction in the arrowhead, greatly increasing its magnetic properties. You gain a +4 circumstance bonus on attack rolls when firing a lodestone arrow at a target wearing metal armor or a target made of metal, but the magnetized arrow deals only half damage on a successful hit. The increased magnetism fades 1 round after you activate a lodestone arrow, after which it becomes a normal arrow.
See also
- Arrow (bleeding)
- Arrow (durable)
- Arrow (dye)
- Arrow (grappling)
- Arrow (pheromone)
- Arrow (raining)
- Arrow (slow burn)
- Arrow (splintercloud)
- Arrow (tangleshot)
- Arrow (trip)
- Arrow Magnet
- Arrow Slicer
- Arrow Splitter
- Arrow of Charming
- Arrow of Latching
- Arrow, bamboo shaft (10)
- Arrow, iron-tipped distance (20)
- Blightburn Arrow
- Darkness Arrow
- Dragon's gut
- Force Tower
- Fortune's Arrow
- Gloves of Spell Snaring
- Grave Marker Arrow
- Hushing Arrow (greater)
- Hushing Arrow (normal)
- Lasirro's Staff
- Lightning Bow
- Mephit-Head Arrow
- Orb of Pure Law
- Phase Arrow
- Quick Block Buckler
- Searing Arrow
- Shield of Covered Retreat
- Shieldmarshal's Ward
- Sizzling Arrow
- Slaying Arrow (greater)
- Slaying Arrow (normal)
- Sleep Arrow
- Snakebiter Arrow
- Staff of Acid
- Sunlord's Feather
- Vine Arrow
Sources
- Alchemy Manual
- Elves of Golarion
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