Slaying Arrow (greater)
Properties
Type: AmmunitionPrice: 4057 gpWeight: 0.1 lbs.Slot: Slotless
Magical properties
Caster level: 13Aura: strong necromancy
Description
This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must succeed at a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To determine the type or subtype of creature the arrow is keyed to, roll on the table below.
A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23 and the arrow deals 100 points of damage if the saving throw is failed.
d% | Designated Type or Subtype |
01–05 | Aberrations |
06–09 | Animals |
10–16 | Constructs |
17–27 | Dragons |
28–32 | Fey |
33 | Humanoids, aquatic |
34–35 | Humanoids, dwarf |
36–37 | Humanoids, elf |
38–44 | Humanoids, giant |
45 | Humanoids, gnoll |
46 | Humanoids, gnome |
47–49 | Humanoids, goblinoid |
50 | Humanoids, halfling |
51–54 | Humanoids, human |
55–57 | Humanoids, reptilian |
58–60 | Humanoids, orc |
61–65 | Magical beasts |
66–70 | Monstrous humanoids |
71–72 | Oozes |
73 | Outsiders, air |
74–76 | Outsiders, chaotic |
77 | Outsiders, earth |
78–80 | Outsiders, evil |
81 | Outsiders, fire |
82–84 | Outsiders, good |
85–87 | Outsiders, lawful |
88 | Outsiders, water |
89–90 | Plants |
91–98 | Undead |
99–100 | Vermin |
Crafting requirements
Crafting cost: 2032 gp
Craft Magic Arms and Armor, heightened finger of deathSee also
- Arrow (bleeding)
- Arrow (durable)
- Arrow (dye)
- Arrow (grappling)
- Arrow (lodestone)
- Arrow (pheromone)
- Arrow (raining)
- Arrow (slow burn)
- Arrow (splintercloud)
- Arrow (tangleshot)
- Arrow (trip)
- Arrow, bamboo shaft (10)
- Arrow, iron-tipped distance (20)
- Slaying Arrow (normal)
Sources
- Core Rulebook
- Ultimate Equipment
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