Arrow (durable)
Properties
Type: AmmunitionPrice: 1 gpWeight: –Slot: Slotless
Description
These arrows are tightly wrapped in strands of alchemical glue. Durable arrows don't break with normal use, whether or not they hit their target; unless a durable arrow goes missing, an archer can retrieve and reuse it again and again. Durable arrows can be broken in other ways (such as deliberate snapping, hitting a fire elemental, and so on). A magical durable arrow with an enhancement bonus or magic weapon special ability applies these magical effects only the first time it is used—afterward, the durable arrow becomes nonmagical, and it can be reused or imbued with magic again.
See also
- Arrow (bleeding)
- Arrow (dye)
- Arrow (grappling)
- Arrow (lodestone)
- Arrow (pheromone)
- Arrow (raining)
- Arrow (slow burn)
- Arrow (splintercloud)
- Arrow (tangleshot)
- Arrow (trip)
- Arrow Magnet
- Arrow Slicer
- Arrow Splitter
- Arrow of Charming
- Arrow of Latching
- Arrow, bamboo shaft (10)
- Arrow, iron-tipped distance (20)
- Blightburn Arrow
- Darkness Arrow
- Dragon's gut
- Force Tower
- Fortune's Arrow
- Gloves of Spell Snaring
- Grave Marker Arrow
- Hushing Arrow (greater)
- Hushing Arrow (normal)
- Lasirro's Staff
- Lightning Bow
- Mephit-Head Arrow
- Orb of Pure Law
- Phase Arrow
- Quick Block Buckler
- Searing Arrow
- Shield of Covered Retreat
- Shieldmarshal's Ward
- Sizzling Arrow
- Slaying Arrow (greater)
- Slaying Arrow (normal)
- Sleep Arrow
- Snakebiter Arrow
- Staff of Acid
- Sunlord's Feather
- Vine Arrow
Sources
- Alchemy Manual
- Elves of Golarion
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