Bolt, poison
Properties
Type: AmmunitionPrice: 25 gpWeight: –Slot: Slotless
Description
These iron crossbow bolts have resin tips that break when the bolts strike their targets; inside the tip is a dose of injury or contact poison. In addition to dealing damage normally, anyone struck by a poison bolt is exposed to the poison. When using a poison bolt, you do not risk poisoning yourself, but the tip affects the bolt's accuracy; double all range increment penalties when using poison bolts. The bolt's cost does not include the cost of the poison, which must be included during creation.
See also
- Alaznist's Hateful Ranseur
- Bolt, Drow poison
- Bolt, acid
- Bolt, alchemical fire
- Bolt, fire
- Bolt, liquid ice
- Caver's Bolt
- Dust Bolt
- Helm of Electric Radiance
- Javelin of Lightning
- Knucklebone of Fickle Fortune
- Lightning Bow
- Magi Staff of the Deep Black
- Magi Staff of the Necromancer
- Orb of Foul Abaddon
- Overcharged Staff
- Rod of Thunder and Lightning
- Rod of Wonder
- Screaming Bolt
- Shoes of Lightning Leaping
- Skyrocket Crossbow
- Snakebiter Arrow
- Spark Staff
- Sparkwake Starknife
- Splitting Bolt
- Staff of Electricity
- Staff of Power
- Staff of the Magi
- Tangle Bolt
- Vulnerability Bolt
Sources
- Adventurer's Armory 2
See something wrong? Tell me and I'll fix it.