Staff of the Magi
Properties
Magical properties
Description
A long wooden staff, shod in iron and inscribed with sigils and runes of all types, this potent artifact contains many spell powers and other functions. Unlike a normal staff, a staff of the magi holds 50 charges and cannot be recharged normally. Some of its powers use charges, while others don't. A staff of the magi does not lose its powers if it runs out of charges. The following powers do not use charges:
- Detect magic
- Enlarge person (Fortitude DC 15 negates)
- Hold portal
- Light
- Mage armor
- Mage hand
The following powers drain 1 charge per usage:
These powers drain 2 charges per usage:
A staff of the magi gives the wielder spell resistance 23. If this is willingly lowered, however, the staff can also be used to absorb arcane spell energy directed at its wielder, as a rod of absorption does. Unlike the rod, this staff converts spell levels into charges rather than retaining them as spell energy usable by a spellcaster. If the staff absorbs enough spell levels to exceed its limit of 50 charges, it explodes as if a retributive strike had been performed (see below). The wielder has no idea how many spell levels are cast at her, for the staff does not communicate this knowledge as a rod of absorption does. (Thus, absorbing spells can be risky.)
Destruction
A staff of the magi can be broken for a retributive strike. Such an act must be purposeful and declared by the wielder. All charges in the staff are released in a 30-foot spread. All within 10 feet of the broken staff take hit points of damage equal to 8 times the number of charges in the staff, those between 11 feet and 20 feet away take points equal to 6 times the number of charges, and those 21 feet to 30 feet distant take 4 times the number of charges. A DC 23 Reflex save reduces damage by half.
The character breaking the staff has a 50% chance (01–50 on d%) of traveling to another plane of existence, but if she does not (51–100), the explosive release of spell energy destroys her (no saving throw).
See also
- Bolt, Drow poison
- Bolt, acid
- Bolt, alchemical fire
- Bolt, fire
- Bolt, liquid ice
- Bolt, poison
- Magi Staff of the Deep Black
- Magi Staff of the Mammoth
- Magi Staff of the Necromancer
- Magi Staff of the Scholar
- Rod of Absorption
- Staff of Eldritch Sovereignty
- Staff of Elemental Castigation
- Staff of Power
Tags
ArtifactSources
- Core Rulebook
- Ultimate Equipment
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