Bolt, Drow poison
Properties
Type: AmmunitionPrice: 100 gpWeight: –Slot: Slotless
Description
These iron bolts have small resin tips that break when the bolts strike their targets. Inside is a dose of drow poison. Anyone struck by a drow poison bolt must make a DC 13 Fortitude save or fall unconscious for 1 minute. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. Those using drow poison bolts do not risk poisoning themselves, but the strange tip affects the bolts' accuracy. Double the range penalties when using a drow poison bolt.
See also
- Alaznist's Hateful Ranseur
- Bolt, acid
- Bolt, alchemical fire
- Bolt, fire
- Bolt, liquid ice
- Bolt, poison
- Caver's Bolt
- Dust Bolt
- Helm of Electric Radiance
- Javelin of Lightning
- Knucklebone of Fickle Fortune
- Lightning Bow
- Magi Staff of the Deep Black
- Magi Staff of the Necromancer
- Orb of Foul Abaddon
- Overcharged Staff
- Rod of Thunder and Lightning
- Rod of Wonder
- Screaming Bolt
- Shoes of Lightning Leaping
- Skyrocket Crossbow
- Snakebiter Arrow
- Spark Staff
- Sparkwake Starknife
- Splitting Bolt
- Staff of Electricity
- Staff of Power
- Staff of the Magi
- Tangle Bolt
- Vulnerability Bolt
Sources
- Pathfinder #15: The Armageddon Echo
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