Quest Eternal
Properties
Magical properties
Description
Stuffed between the pages of these two well-worn volumes are all manner of riddles, tidbits of lore, and fragments of maps. One of the covers is missing a corner, as if hacked off with a blade, and the text inside is tiny and cramped, as if the author were afraid of running out of room.
Spells
Type: Spellbook, Level 13 Diviner
Opposition: Conjuration, transmutation
- 7th:
- Greater Arcane Sight
- Greater Scrying
- Prismatic Spray
- 6th:
- Chain Lightning
- Contingency
- Eyebite
- Legend Lore
- True Seeing
- 5th:
- Dominate Person
- Fire Snake
- Prying Eyes
- Teleport
- Telepathic Bond
- 4th:
- Arcane Eye
- Confusion
- Detect Scrying
- Fear
- Ice Storm
- Wall of Fire
- 3rd:
- Clairaudience/Clairvoyance
- Dispel Magic
- Displacement
- Greater Magic Weapon
- Hydraulic Torrent
- Lightning Bolt
- Seek Thoughts
- Tongues
- 2nd:
- Arcane Lock
- False Life
- Fox's Cunning
- Locate Object
- Resist Energy
- Scorching Ray
- See Invisibility
- Touch of Idiocy
- 1st:
- Alarm
- Charm Person
- Comprehend Languages
- Color Spray
- Detect Secret Doors
- Expeditious Excavation
- Floating Disk
- Protection From Evil
- Shield
- True Strike
- Ventriloquism
Ritual
Travel Sage (Su): There is nothing like a magic book to enhance the memory. Unlike other boons, you do not spend this one. Until you prepare spells again, you are considered trained in Knowledge (geography). If you are already trained in Knowledge (geography), you gain a +2 circumstance bonus on those checks instead.
Crafting requirements
Crafting cost: 3237.5 gp
This item lacks crafting guidelines.Sources
- Ultimate Magic
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