Bag of Tricks (Rust)
Properties
Magical properties
Description
This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
Gray Bag | Rust Bag | Tan Bag | Aquamarine Bag | ||||
d% | Animal | d% | Animal | d% | Animal | d% | Animal |
01–30 | Bat | 01–30 | Wolverine | 01–30 | Grizzly bear | 1-30 | King crab (Ultimate Magic 117) |
31–60 | Rat | 31–60 | Wolf | 31–60 | Lion | 31-60 | Seal (Bestiary 5 113) |
61–75 | Cat | 61–85 | Boar | 61–80 | Heavy horse | 61-80 | Dolphin (Bestiary 88) |
76–90 | Weasel | 86–100 | Leopard | 81–90 | Tiger | 81-90 | Octopus (Bestiary 219 |
91–100 | Riding dog | — | 91–100 | Rhinoceros | 91-100 | Squid (Bestiary 259) |
The heavy horse appears with harness and tack and accepts the character who drew it from the bag as a rider.
Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more than two per day.
Crafting requirements
Crafting cost: 4250 gp
Craft Wondrous Item, summon nature's ally II (aquamarine, gray), summon nature's ally III (rust), or summon nature's ally V (tan)See also
Sources
- Aquatic Adventures
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