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Apparatus of the Crab

Properties

Type: Wondrous ItemPrice: 90000 gpWeight: 500 lbs.Slot: Slotless

Magical properties

Caster level: 19Aura: strong evocation, strong transmutation

Description

An apparatus of the crab is a metallic magical vehicle. When unoccupied, it appears to be a large, sealed iron barrel big enough to hold two Medium creatures. Close examination, and a DC 20 Perception check, reveals a secret catch that opens a hatch at one end. Anyone who crawls inside finds 10 (unlabeled) levers and seating for two Medium or Small occupants. These levers allow those inside to activate and control the apparatus's movements and actions.

Lever (1d10)Lever Function
1Extend/retract legs and tail
2Uncover/cover forward porthole
3Uncover/cover side portholes
4Extend/retract pincers and feelers
5Snap pincers
6Move forward/backward
7Turn left/right
8Open/close "eyes" with continual flame inside
9Rise/sink in water
10Open/close hatch

Operating a lever is a full-round action, and no lever may be operated more than once per round. However, since two characters can fit inside, the apparatus can move and attack in the same round. The device can function in water up to 900 feet deep. It holds enough air for a crew of two to survive 1d4+1 hours (twice as long for a single occupant).

When active, an apparatus of the crab has the following characteristics: hp 200; hardness 15; Speed 20 ft., swim 20 ft.; AC 20 (–1 size, +11 natural); Melee 2 pincers +12 (2d8); CMB +14; CMD 24\.

Crafting requirements

Crafting cost: 45000 gp

Craft Wondrous Item, animate objects, continual flame, creator must have 8 ranks in Knowledge (engineering)

See also

Sources

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