Death Bill
Properties
Weapon properties
Magical properties
Description
Death bills are greatly coveted by redcaps, and the loss of a death bill is considered a great shame punishable by exile or even death. A death bill is a +1 scythe that leaves particularly unsightly wounds in its victims' flesh—these wounds do not bleed, and have dry, flaking edges, almost as if the wound had been desiccated by desert winds. Three times per day, the wielder of a death bill can swing the weapon as a standard action to create a scythe-shaped arc of dust that sweeps out from the user in a 30-foot cone. All creatures in this area take 2d4 points of slashing damage plus an amount of additional damage equal to the user's Charisma modifier, and are staggered for 1 round by the pain of having moisture drawn from their bodies by the supernatural effect. A successful DC 13 Reflex save halves the damage and negates the staggered effect. Once per day as a swift action, as a death bill is used to reduce a foe to negative hit points with a melee attack, the user may cast a death knell on that victim (Will DC 13 negates).
Crafting requirements
Crafting cost: 7318 gp
Craft Magic Arms and Armor, death knell, inflict critical woundsSee also
Sources
- Pathfinder #64: Beyond the Doomsday Door
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