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Death Bill

Properties

Type: WeaponPrice: 14318 gpWeight: 10 lbs.Slot: Slotless

Weapon properties

Proficiency group: MartialType: Two-HandedDamage: 2d4Critical: x4Enhancement bonus: +1Damage type: P and SSpecial: Trip

Magical properties

Caster level: 10Aura: moderate necromancy

Description

Death bills are greatly coveted by redcaps, and the loss of a death bill is considered a great shame punishable by exile or even death. A death bill is a +1 scythe that leaves particularly unsightly wounds in its victims' flesh—these wounds do not bleed, and have dry, flaking edges, almost as if the wound had been desiccated by desert winds. Three times per day, the wielder of a death bill can swing the weapon as a standard action to create a scythe-shaped arc of dust that sweeps out from the user in a 30-foot cone. All creatures in this area take 2d4 points of slashing damage plus an amount of additional damage equal to the user's Charisma modifier, and are staggered for 1 round by the pain of having moisture drawn from their bodies by the supernatural effect. A successful DC 13 Reflex save halves the damage and negates the staggered effect. Once per day as a swift action, as a death bill is used to reduce a foe to negative hit points with a melee attack, the user may cast a death knell on that victim (Will DC 13 negates).

Crafting requirements

Crafting cost: 7318 gp

Craft Magic Arms and Armor, death knell, inflict critical wounds

See also

Sources

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