Rod of the Viper
Properties
Type: RodPrice: 19000 gpWeight: 5 lbs.Slot: Slotless
Weapon properties
Proficiency group: SimpleType: One-HandedDamage: 1d8Critical: x2Enhancement bonus: +2Damage type: B
Magical properties
Caster level: 10Aura: moderate necromancy
Description
This rod strikes as a +2 heavy mace. Once per day, upon the wielder's command, the head of the rod becomes that of an actual serpent for 10 minutes. During this period, any successful strike with the rod deals its usual damage and also poisons the creature hit. This poison deals 1d3 points of Constitution damage per round for 6 rounds. Poisoned creatures can make a DC 16 Fortitude save each round to negate the damage and end the affliction. Multiple hits extend the duration by 3 rounds and increase the DC by 2 for each hit. The rod only functions if its possessor is evil.
Crafting requirements
Crafting cost: 9500 gp
Craft Rod, Craft Magic Arms and Armor, poison, creator must be evilSee also
Sources
- Core Rulebook
- Ultimate Equipment
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