Rod of Burning Blood
Properties
Weapon properties
Magical properties
Description
This rod of blackened iron is inset with rubies and functions as a +1 cunning light mace. Unholy water poured over the rod is absorbed, giving the rod 1 charge per vial. When the rod strikes a creature, the wielder can expend 1 charge from the rod to spray the creature with burning blood from the weapon's head. This burning blood deals 1d6 points of damage (half fire, half unholy).
Alternatively, the wielder can expend 5 charges at once to create a spray of burning blood in a 15-foot cone. Creatures in the area take 5d4 points of damage (half fire, half unholy; Reflex DC 17 half). The rod can hold at most 10 charges at any one time. Charging the rod with unholy water is a standard action that provokes attacks of opportunity.
Crafting requirements
Crafting cost: 5525 gp
Craft Magic Arms and Armor, Craft Rod, flame strike, true strikeSee also
Sources
- Villain Codex
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