Nightmare Rod
Properties
Type: RodPrice: 80000 gpWeight: 5 lbs.Slot: Slotless
Weapon properties
Proficiency group: SimpleType: One-HandedDamage: 1d8Critical: x2Enhancement bonus: +2Damage type: B
Magical properties
Caster level: 13Aura: strong illusion
Description
A nightmare rod is a wooden rod with a smooth, purple, crystalline octopus clutching one end, its tentacles wrapped around the length of the rod and its bulbous body serving as a sort of mace head. Indeed, a nightmare rod can be wielded as a +2 heavy mace. On a critical hit, a nightmare rod floods the target's mind with horrific visions of nightmarish dooms that stagger the victim for 1 round if it fails a DC 15 Will save. This is a mind-affecting fear effect. In addition, a nightmare rod has the following powers.
- Once per day as a free action when the rod hits a living creature, the user can affect the creature struck with a phantasmal killer spell (Will/Fort DC 16).
- Once per day, the user can cast nightmare. If the recipient is awake when the spell begins, the wielder need not enter a trance (as he would if he had cast the spell)—the nightmare rod maintains its own sort of trance on the spell and automatically finishes casting the spell as soon as the recipient falls asleep. If the recipient does not fall asleep within 24 hours, the nightmare rod ceases attempting to cast the spell automatically.
- As long as the wielder carries the nightmare rod in his hand, he is immune to fear effects.
Crafting requirements
Crafting cost: 40000 gp
Craft Rod, fear, nightmare, phantasmal killer, remove fearSee also
Sources
- Pathfinder #65: Into the Nightmare Rift
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