↩ Go back to all items

Hammer of Thunderbolts

Properties

Type: WeaponPrice: Weight: 15 lbs.Slot: Slotless

Weapon properties

Proficiency group: MartialType: One-HandedDamage: 1d8Critical: x3Enhancement bonus: +3Damage type: B

Magical properties

Caster level: 20Aura: strong evocation, strong necromancy, strong transmutation

Description

This +3 Large returning warhammer deals 2d6 points of damage on a successful hit. In the hands of a wielder who wears a belt of giant strength and knows the weapon is a hammer of thunderbolts (not just the +3 warhammer it appears to be), it becomes a +5 Large giant-bane returning thundering warhammer with the following two properties.

First, when the bearer makes a successful thrown attack with the hammer, the hammer emits a powerful clap of thunder, causing all creatures within 90 feet to be stunned for 1 round (Fortitude DC 15 negates); the wielder is not immune to this effect. Second, the hammer's range increment increases to 30 feet.

Destruction

A hammer of thunderbolts is destroyed if heated in a fire giant's forge and quenched in the blood of a good-aligned humanoid, which causes the iron of the hammer to become so brittle it shatters the next time it is used to strike. Only bathing it in a fire giant's blood can reverse the hammer's brittleness; once the hammer is shattered, though, not even this can repair it. If it is bathed in the blood of a fire giant king or queen, it temporarily gains two additional powers for the next 9 days: the bearer gains resistance 30 against fire and sonic damage, and gains immunity to the stunning effect of the hammer's clap of thunder.

See also

Tags

Artifact

Sources

See something wrong? Tell me and I'll fix it.